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hail lord xenu

  • Jan 29, 2008
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      ADVANCED LEVEL 1

 

            DRILLS

 

               1.Walk around and count bodies until you have a cognition. Make

      a report saying how many you

                 counted and your cognition.

               2.Note several large and several small female bodies until you

      have a' cognition. Note it down.

               3.Note several large and several small male bodies until you

      have a cognition. Note it down.

               4.Find a tight packed crowd of people, note it as a crowd, then

      as individuals until you have a

                 cognition. Note it down. Do step over until you do.

               5.Seat yourself unobtrusively where you can observe a number of

      people. Spot things and people you

                 are not. Do to cognition. Note it down.

               6.Seat yourself unobtrusively where you can observe a number of

      people. Spot things and people you

                 can have. Do to cognition. Note it down.

               7.Note some physical thing about yourself you don't like.

      Observing people, in them note that body

                 part. Do to some change. Note it down.

               8.Observing people, spot things that are not wrong with them.

      Do to cognition. Note it down.

               9.Walk around and note someone walking toward you, then someone

      walking away, then someone

                 walking toward you, etc. Do to cognition. Note it down.

              10.Walk around and note how people stick to the ground and their

      sense of weight. Do to cognition.

                 Note it down.

              11.Spot importances in people while looking at them. Do to

      cognition. Note it down.

              12.Look into space and find places where there are no persons.

      Do to cognition. Note it down.

              13.Walk around and note where there are people. Do to cognition.

      Note it down.

 

 

 

                        

Scientology

 

            Central Orgs

            Missions

                                        HUBBARD COMMUNICATIONS OFFICE

                                         Saint Hill Manor, East Grinstead,

      Sussex

 

                                           HCO BULLETIN OF 14 JULY AD 13

                                              [AD means: After Dianetics -

      1950]

 

                                                     

 

                                                  ROUTINE 3N

                                                  LINE PLOTS

 

 

           

 

                  Attach to this HCOB, HCOB 17 April AD 13 A COMPLETE GPM

      PATTERN.

 

                  Correct HCOB 17 April 1963 as follows:

 

                  Omit introductory paragraphs and Points of Interest.

      Substitute the text of this HCO Bulletin.

 

                  In the pattern, change "Beings (People) (Those) who never

      goal" to BEINGS WHO NEVER GOAL.

 

                  Change "A Being (someone) who never goals." to A BEING WHO

      IS NEVER GOALING.

 

                  Omit "(Someone)" wherever it appears in the pattern.

 

                  Change "Fervent Believers in Goaling" to ANY FERVENT

      BELIEVERS IN GOALING.

 

                  Change "No Goalishness" to NO BEING GOALISHNESS for the BE

      form of goal.

 

                  Change "Some Bad Condition Dependent on next goal" to THE

      NEXT GOAL PLUS NO or NOT PLUS

            THIS GOAL.

 

                  In the example "To Create" change oppterm "Creationishness"

      to CREATINGISHNESS and make other

            pattern changes as indicated above.

 

                                      TEXT FOR HCO BULLETIN

                                    THE AIRCRAFT DOOR GOALS

 

                  This goal pattern (HCO Bulletin of 17 April 1963 as changed)

      was in use in an aircraft-type set between

            315 trillion years ago and 216 trillion years ago and less, and is

      the pattern which precedes the Helatrobus

            Implants in this galaxy. It remains to be seen if all preclears

      have it.

 

                  The goals were given with one or more goals in a series,

      usually one, and that goal was To Create. The

            preclear possibly has this goal several times during this period.

 

                  It was given in the mocked-up fuselage of an aircraft with

      the thetan fixed before an aircraft door. (There

            are also two or more aircraft fuselages used in the Helatrobus

      Implants, but the preclear moved through

            them, was not fixed in them.) The date is the way to tell the

      pattern. The Helatrobus Implants existed only

            between 52 trillion and 38 trillion years ago, the total life span

      of the Helatrobus government. If the goal is

            found to lie earlier, between 315 trillion and 216 trillion or

      later, up to 52 trillion years ago, then it is probably

            this pattern.

 

                  The goal items were laid in with explosions.

 

                                       THE GORILLA GOALS

 

                  This same pattern, but given in an amusement park with a

      single tunnel, a roller coaster and a Ferris

            wheel, was used between about 319 trillion years ago to about 256

      trillion trillion years ago, a long span.

 

                  The symbol of a Gorilla was always present in the place the

      goal was given. Sometimes a large gorilla,

            black, was seen elsewhere than the park. A mechanical or a live

      gorilla was always seen in the park.

 

                  This activity was conducted by the Hoipolloi, a group of

      operators in meat body societies. They were

            typical carnival people. They let out concessions for these

      implant "Amusement Parks." A pink-striped

            white shirt with sleeve garters was the uniform of the Hoipolloi.

      Such a figure often rode on the roller coaster

            cars. Monkeys were also used on the cars. Elephants sometimes

      formed part of the equipment.

 

                  The Hoipolloi or Gorilla goals were laid in with fantastic

      motion. Blasts of raw electricity and explosions

            were both used to lay the items in.

 

                  The series is always five goals. These are very simple

      goals, no long words. To End, To be Dead, To be

            Asleep, To be Solid, To Create, To Find, To be Visible, To be

      Sexual (not To have Sex as some pcs give it),

            To be Invisible, To Postulate and a very few more were used,

      always five goals in a series. The series

            usually started with To be Dead, but To End, To Sleep and To be

      Asleep must also be investigated as the

            first goal of each series.

 

                  The pattern in HCOB 17 Apr. AD 13 is correct for all of

      these goals, as changed in this HCO Bulletin.

 

                                         THE BEAR GOALS

 

                  From about 256 trillion trillion years ago to about 370

      trillion trillion years ago the GPMs are the Bear

            Goals.

 

                  These use the same pattern, similar amusement park

      arrangements, the same type of goals as the Gorilla

            Goals.

 

                  The only real difference is that instead of a mechanical

      gorilla a mechanical or live bear was used, and the

            motion was even more violent.

 

                  There is, however, a change of pattern in the Bear Goals in

      that TWO RIs were added. These come as a

            pair just below "The Vast Value of Goaling." They are oppterm "Any

      worries about being _________ or

            goaling" opposed by terminal "A worried goaler." Aside from this

      addition, the pattern is the same as the

            Gorilla Goals.

 

                  Mostly raw electric sprays are used in the Bear Goals to

      drive in the items.

 

                  The Bear Goals were handled by a group called, I think, "The

      Brothers of the Bear" and were the

            ancestors of the Hoipolloi.

 

                                     THE BLACK THETAN GOALS

 

                  From about 390 trillion trillion years to 370 trillion

      trillion years ago, the Black Thetan goals were given.

 

                  These were given in a glade surrounded by the stone heads of

      "black thetans" who spat white energy at

            the trapped thetan. The trapped thetan was motionless.

 

                  The pattern is the earliest "To" form of GPM now known.

 

                  There were six RIs per goal, consisting of:

 

                 Accomplished

                 Not Accomplished

                 Action (ing)

                 Never Action (ing)

                 Goal

                 Not Goal

 

                  There were from 15 to 18 goals in the series, all of a

      simple nature such as To End, To be Dead, To be

            Asleep, etc.

 

                  The full series will be published at a later date hut is

      easily reconstructed, always following the same

            pattern of six.

 

                                    THE INVISIBLE PICTURE GOALS

 

                  From somewhere around 110,000 trillion trillion years ago or

      earlier to 390 trillion trillion years ago, the

            most difficult GPMs on the track were given. These contain four

      RIs per set, positive-negative in dichotomy,

            (example: Wake, Never Wake, Sleep, Never Sleep), the four given

      five times for every one picture shown.

            This makes 20 firings per picture.

 

                  But the first picture is invisible and the thetan afterwards

      is not expected to find then the first twenty

            firings of RIs (four in a row, repeated five times). This makes a

      "vacuum" for a picture and groups the bank.

            This type of implant is probably the source of vacuums in the

      reactive mind.

 

                  The remaining pictures vary during different periods of the

      sequence, but consist usually of a scene of a

            cave, a railway, an airplane, a view of a sun and planets. The

      first "picture" making the total number of five is

            invisible and is no picture.

 

                  The pictures have a moving object in each (except the

      invisible one) which backs up halfway through the

            series.

 

                  The trick is to get the RIs out of the invisible picture,

      particularly the basic first four.

 

                  The RIs also fire right left, then left right so that the

      "Never" RI the next time has swapped sides. They

            go positive, negative, then, with swapped sides, positive

      negative.

 

                  They are simple aberrative words. Start, Never Start, End,

      Never End are always the first firings, followed

            by Begin, Never Begin, Stop, Never Stop for the second whole

      series of firings. The same four run through

            all five pictures. Then the next four go through all five, etc.

 

                  There are many words used.

 

                  Early in the series 3-dimensional sets were used, late in

      the series only 2-dimensional pictures were

            employed.

 

                                          _____________

 

                  There may be earlier GPM-type implants but the Goal idea

      does not go back earlier evidently than 390

            trillion trillion years -- in the "Black Thetan" Implants. Earlier

      material is only positive, negative and

            dichotomies according to present data. But the earlier ones are

      more aberrative to the pc.

 

                                          _____________

 

                                          PROGRAMMING

 

                  The trick is to run a full series through on any of these as

      found, no matter how late it is in the period,

            then find the first time the series was given the pc and run the

      complete series. Then get the next earlier type

            of series and do the same thing.

 

                  Your pc may not have been in the areas where these patterns

      were used and may have different types of

            implants. If so, make sure first that the implant you have found

      does not contain one of these patterns

            before going to the hard labor of trying to make one up with the

      pc.

 

                                       LATER DAY IMPLANTS

 

                  Between 38 trillion years ago and present time a lot of

      off-beat implants can be found. They sometimes

            have only pictures, sometimes only items, sometimes items and

      pictures both. They are usually short, often

            have no goal in them, only positive -- negative commands, and are

      not hard to work out. The pc can usually

            get them easily if they're on his assessed R3R chain.

 

                                          _____________

 

                                            WARNING

 

                  In a complex GPM pattern almost anything can be made to fire

      until the exact RI is found. Then no RR is

            left.

 

                  Wrong RIs leave white mass and eventually crumple up the

      engram. Missed RIs leave black strips or

            patches. Partially discharged RIs leave gray patches. Restimulated

      but not run RIs turn everything black in

            the picture.

 

                  Scan a pc through RIs you don't suspect and it all goes

      black.

 

                  Get a wrong date or wrong duration and the pc has no visio

      or pictures that don't belong there.

 

                                          _____________

 

                                            SUMMARY

 

                  This is a rapid resume of principal GPMs on the track. Where

      the pattern applies it must be done exactly

            as given.

 

                  (Note: All trillions used are US trillions which are 1,000

      million.)

 

                                                                       L. RON HUBBARD

                                                                           

      Founder

 

 

                        

 

            Central Orgs

            Missions

                                        HUBBARD COMMUNICATIONS OFFICE

                                         Saint Hill Manor, East Grinstead,

      Sussex

 

                                         HCO BULLETIN OF 24 AUGUST AD 13

                                              [AD means: After Dianetics -

      1950]

 

                                                     

 

                                               SCIENTOLOGY FOUR

 

                                                  ROUTINE 3N

                                                THE TRAIN GPMs

                                       THE MARCAB BETWEEN LIVES IMPLANTS

 

 

           

                  This is a rough, fast survey of the Train GPMs and the

      Between Lives Implants and the pattern used.

 

                  The data involved in all this is of great scope and as it

      concerns all the peoples of Earth, considerable

            more work will be done on it.

 

                  As these are the most involved and low-toned implants on the

      time track, it is recommended that other

            earlier GPMs be completed before the Between Lives material is

      tackled. After all tone arm action is the

            important thing and any earlier GPM that gives it makes the

      Between Lives Implants and Train GPMs easier

            to run. So program for earlier GPMs. However, pcs do get into the

      Between Lives Implants and do connect

            with the GPMs there and in the Train GPMs, so the pattern and data

      is released. Where possible run earlier

            GPMs.

 

                  In any event, a safe rule is to run whatever GPM you can get

      your hands on and date as little as possible

            in 3N.

 

                                         THE TRAIN GOALS

 

                  These are given to the being on his first contact with the

      Marcab Invasion Force in this sector of the

            universe.

 

                  Thus the Train GPMs date from hundreds of years ago to

      hundreds of thousands of years ago.

 

                  Earlier on the track there are lots of trains such as in the

      Invisible Picture GPMs. So the mere existence of

            a train in the implant doesn't make it the Train Implants. This is

      established by date.

 

                  The implanting is done from a huge train station. The

      announcer, through speakers on the platform,

            gives continual running fire of wrong dates and directions, and

      orders to depart and return to this point, and

            "you don't know when this happened to you." A lot of hellos and

      goodbyes and false information.

 

                  The being is put in a railway carriage quite like a British

      railway coach with compartments. Speakers are

            to the right and left in the compartment.

 

                  The train is backed up rapidly through eight pairs of stands

      (eight on either side of the track, sixteen in

            all.) These spray white energy against the side of the carriage.

      None of the white energy touches the pc.

 

                  One pair of RIs fires during the whole backward run between

      the stands and then, reversing in the

            speakers, fires all the way forward again. One pair of RIs in the

      pattern, then, fires a complete round trip.

            Then the next pair fire for a complete round trip (forward and

      back) and so on. There are then sixteen repeats

            for each pair, 8 forward and 8 back, before the next pair.

 

                  The pattern is as follows:

 

                  (List for oppterm. Remaining terms use the whole phrase of

      the goal "To Be ______.")

 

                      Oppterm

                      NOT (Oppterm)

                      All (+ complete goal)

                      Nothing (complete goal)

                      Best (+ complete goal)

                      Not Best (complete goal)

                      Inevitable (+ complete goal)

                      Questionable (complete goal)

                      Doubted (+ complete goal)

                      Certain (complete goal)

                      Accursed (+ complete goal)

                      Commendable (complete goal)

                      Unforgivable (+ complete goal)

                      Forgivable (complete goal)

                      Hopeless (+ complete goal)

                      Hopeful (complete goal)

                      (Single RI) That's your goal.

 

                  At the start of each goal (or pair perhaps) a face may come

      up and say "You still here? Get out. Get off

            this train. We hate you." And from the speakers "This happened to

      you yesterday, tomorrow, now. This is

            your departure point, keep coming back. You'll be meeting all your

      friends here. When you're killed and dead

            keep coming back. You haven't a chance to get away. You've got to

      report in. This happened to you days

            ago, weeks ago, years ago. You don't know when this happened to

      you. We hate you. Get out. Don't ever

            come back." There's a lot more of this including how you'll be

      pulled and pulled when you're dead until you

            come back. A lot of wrong dates are also thrown in.

 

                  The type of goal is of the worst negative dichotomy. To Be

      Caught. To Be Wrong. To Go Away. To

            Commit Suicide. Etc. The GPM "To End" begins the series. There is

      a large number of GPMs in the series.

 

                  This series may have been given the pc on entrance to the

      Marcab Confederacy plus or minus 200,000

            years ago, and then again much later just before the first Between

      Lives Implant as a preliminary step before

            the actual Between Lives Implant.

 

                  It is therefore important to run these Train GPMs before

      trying to run the Between Lives Implant itself,

            for all these GPMs are repeated again in the Between Lives

      Implant.

 

                  In running these Train GPMs, be sure to get the first pair

      on their first fire. There is a standard swinging

            arm crossing signal that sounds at the end of each run of the

      train.

 

                  Trains play a large part in implanting. There are lots of

      pictures of them, lots of rails way earlier than the

            Train GPMs. But no earlier ones are given inside a coach. This is

      what makes it nightmarish -- the white

            energy only hits the coach sides, not the pc. The rush of the

      train puts heavy Kinesthetic into the engram.

            The goals "To Start" "To Stop" "To Change" make the pc feel he

      can't control the train. To Be Unable. To

            Be Instantaneous. Various perceptions are all in this series of

      Train GPMs. If it's bad, it's there.

 

                                    THE BETWEEN LIVES IMPLANT

 

                  This implant properly has six parts.

 

                    1.Pc's actual death (not in first one given).

                    2.First screen section (to left) giving a false death,

      many GPMs calculated to obliterate

                      memory and group the time track, and some pictures

      containing groupers. This says it

                      is 15 days long.

                    3.The main screen purporting to give the future trillion,

      trillion, trillion, trillion, trillion

                      years from the year zero. On this the pc's past implants

      get stuck up.

                    4.The "Next Hundred Days." A screen on the right of the

      main screen giving a number

                      of positive dichotomy GPMs to fit the negative dichotomy

      goals on the first screen

                      section (2). This also contains a false projection to

      Earth "into a baby" complete with

                      sonic on the delivery room (a home bedroom with oatmeal

      wall paper or the current

                      fashion on Earth.)

                    5.The actual kickoff from the implant station (not by

      projection to Earth but being

                      dumped on Earth.)

                    6.The actual search for a baby.

 

                  The main screen is a long white board with a grate near the

      top all the way along.

 

                  There is a roar in the whole place like blowers going.

 

                  Huge numbers of earlier GPMs stack up on (2). Lots of

      earlier implants stack up on the main screen. The

            whole operation is a huge grouper. But given good TA action, it

      all eventually flies apart, especially if many

            earlier GPMs and the Train GPMs are run first with good TA action.

 

                  The pc has had at least two series of Train Implants and

      perhaps as many as 300 Between Lives Implants

            in the last many thousands of years. Therefore the way to program

      all this is to run mainly earlier GPMs on

            the pc, then the Train GPMs, then any more earlier GPMs that can

      be found and then the Between Lives

            Implants.

 

                  The Between Lives Implants (and the Train GPMs) have the

      full intention of installing a compulsion to

            return and a feeling the pc can be reached by them and be pulled

      about, and wiping out all memory of former

            life.

 

                  But any pc can be run on earlier GPMs in spite of all this.

 

                  The reason this and other "screen implants" acts as a

      grouper is because it restimulates earlier track

            charge which then, pushing forward toward PT, crushes the

      incidents and GPMs on the screen.

 

                  Of course it is all "wrong dated" and "wrong durationed."

      And this contributes to the crush of the

            material toward PT.

 

                  But basically it is simply restimulated charge on the early

      track that presses toward PT and shoves the pc

            into the screen implant. Therefore if you just restimulate and do

      not run early track GPMs when found,

            eventually you will find your pc crushed up against recent times

      and in these Between Lives screens (if life

            and these screen incidents have not already done it).

 

                  This is the secret of the amnesia:

 

                  Restimulate enough early track charge and do not discharge

      it and the being will have amnesia on the

            whole track.

 

                  If you are monkeying about on the backtrack and just

      partially discharging incidents, going on to

            something new all the time, failing to run a series of GPMs

      completely when you find them, after a while,

            past track will become unreal to the pc. Then it will blot out and

      vanish and you will only have these

            Between Lives type of implants to work with. Then if you flub

      them, your pc's pictures will disappear. THE

            DANGER SIGNAL IS DECREASING TA ACTION.

 

                  This all occurs on the mechanism of early track

      restimulation, compounded with wrong dates and wrong

            durations. So the way to handle any pc is to locate or spring off

      the bank early GPMs or implants and run

            them fully.

 

                  Lack of Tone Arm action may upset this program but it is

      mainly GPMs that stick tone arms since they

            stall time.

 

                  A pc is in danger if earlier track is becoming less real or

      is vanishing or the bank is pressing forward and

            landing on screens. The remedy is take what was already

      restimulated earlier, particularly GPMs, any GPMs,

            and run them thoroughly (1) As GPMs (2) As engrams and (3) As pc's

      postulates. This discharges them.

            Keep this up, be thorough. Don't restimulate more than you

      discharge fully. And the pc's pictures will come

            back on and the track go straight again.

 

                  The above gives you the right way to handle the Between

      Lives Implants. Peel off the GPMs from it

            (meaning early track GPMs restimulated on it and visible on the

      screen) and run them fully before taking

            something else off the screen to run.

 

                  Thus one does not really run a Between Lives Implant until

      very late on a case. The auditor uses it when

            it appears on a case (1) to realize that the earlier track has

      been restimulated too much and too little

            discharged from it and (2) to find earlier GPMs to run.

 

                  Excessive restimulation and flopping about on the early

      track and running nothing clean will inevitably

            bring the pc forward and up against the Between Lives Implants.

 

                  So the auditor who restimulates and does not run early track

      material when found is doing a dangerous

            thing.

 

                  The Between Lives Implants create amnesia only because they

      restimulate early track and don't

            discharge it. If they didn't do this they would not produce the

      same effect. Therefore auditing undoes this

            mechanism only when early track incidents are thoroughly run when

      contacted.

 

                  The worst sinner is the GPM. So never fail to run any early

      track GPM completely when found, with its

            whole series. Don't go skipping about. Going earlier. Omitting

      goals, leaving a GPM incompletely

            discharged.

 

                  Otherwise you will make the acquaintance with the Between

      Lives Implant area.

 

                  If you know of any early GPM series left unhandled on the

      pc, run it completely before restimulating

            anything else.

 

                  And if you are running the Between Lives Implant grab off of

      it any earlier GPM or incident you can find

            and take it early and run it. Don't stay with the screen. Peel

      things off it that are earlier and run them.

            Otherwise the pc's bank will feel like crumbling forward into PT

      like an avalanche.

 

                  This mechanism of the production of unawareness by

      restimulating but not running charge on the early

            track is itself an important discovery. It forbids then browsing

      through the early track, a sip here, a datum

            there. Be thorough or crash, out goes the lights, into PT slides

      the pc with a thousand volts driving him on.

 

                  If you know of any early track GPM on your pc that can be

      run with tone arm motion clean it up as a

            GPM, clean up all the GPMs in that series, run it as an engram,

      run any and all postulates out of it, get it

            clean and then find something else.

 

                  The cycle of a pc in total amnesia at start of auditing

      would be (if audited with good TA action):

 

                    1.Contacts yesterday

                    2.Contacts this life

                    3.Contacts childhood

                    4.Contacts a past life

                    5.Contacts incidents on this planet in the past few

      thousand years

                    6.Contacts early track

                    7.Contacts lots of early track and GPMs

                    8.Contacts earlier GPMs.

                    9.Contacts very early material

                   10.Continues to clean up track

                   11.Contacts reasons for making pictures

                   12.Goes OT.

 

                  If you try to rush this by practicing unthoroughness from

      (5) on, then when pc reaches (9) above you

            will suddenly find him on the Between Life screens.

 

                  You will have overcharged early track and failed to

      discharge it and the result will be:

 

                  8. Contacts earlier GPMs but has trouble holding position on

      the track to run them and is ARC breaky;

 

                  9a. Contacts earlier material but it groups and scrunches

      and sticks together;

 

                  10a. Collides with screen implants like the Between Lives

      (there are earlier ones);

 

                  11a. Can't keep pictures apart, things easily wrong dated

      and is very ARC breaky and is stuck in Between

            Lives;

 

                  12a. Can't reach the early track and at session starts, is

      found to be stuck in this lifetime.

 

                  There is no shortcut back to finding when he started to

      "make pictures." The phenomenon of early

            charge pushing the pc back toward PT if not run defeats any such

      attempt.

 

                  So making an OT is keeping the TA going with itsa line in

      and being thorough on early track incident

            running.

 

                  If the pc has gotten into condition (12a) above or is

      approaching it, don't waste time on endless dating.

            Just find any early GPM already partially run (the earliest one

      you can lay your hands on without

            restimulating others) and run it completely. Then find another and

      another. And shun all new material until

            you have completely handled the old. And don't let the pc wander

      around on the early track. Just find and

            run GPMs and clean up fully whatever you find. Or you'll be

      sitting there reading this HCOB despairingly

            trying to get your pc off a Between Lives screen.

 

                  Even if these listed evils occur, however, you have not lost

      the TA action already gained, if misguidedly,

            on the case and the matter is easily repaired providing you redo

      what you've left undone and this time be

            neat and restimulate the case otherwise as little as possible. He

      or she is still closer to OT. They were just

            making it the hard way.

 

                                                                       L. RON HUBBARD

                                                                           

      Founder


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    *


      Between Lives

                                            Implants

 

                                           23 July 1963

 

                                         By L. Ron Hubbard Æ

 

 

 

 

                  All right? Okay. What's the date?

 

            [Audience:] "23rd".

 

                  Twenty-third? Well, what do you know!

            All right, 23rd July AD 13, Saint Hill Special Briefing Course.

 

                  I had two choices here. I'm working on an assembly line

      process for you. I'm trying to smooth out your

            dating problems and that sort of thing. I'm collecting a lot of

      information on that, all of it very important as

            far as tone arm action is concerned. I followed through that wrong

      date or bad dating or misconception of

            date is the reason the tone arm action is -- and I found out that

      the pc's time sense is his basic aberration.

            And therefore I'm working like mad to get you processes that

      rehabilitate a pc's time sense.

 

                  Of course, the most exaggerated statement you could make is

      the time for a pc to run engrams is when he

            can call the date. And if you did that - if you did that, it'd be

      absolutely sure that the pc would be getting

            tone arm action on R3R, see. And discovered a new rundown of R2H.

      You're using an R2H in a training

            pattern right now. Well, R2H exists, of course, as a highly

      therapeutic process, too, prac -- more or less the

            way you're doing it.

 

                  But I've been refining it. Refining it. Getting it down to

      about a ten-step action, which gives the maximum

            tone arm action. Aims straight -- I looked around for something I

      could use, you see, to rehabilitate a pc's

            time sense, and there it was lying right in our laps. And so I'm

      refining that to just rehabilitate a pc's time

            sense. And it does wonders for a case. And finally found that I

      may be looking at a one-shot OT process.

            And simple as though it -- as it is.

 

                  Actually, it becomes much simpler as a process to run than

      the one you're running right now as R2H. But

            that is not quite ready to release. There are a couple of

      questions that are being -- still kicking around about

            it, such as what happens when the pc gets into an engram and you

      say, "When was that?" and he is very

            surprised indeed to be in this engram. And then you say, Well, its

      bypassed charge is so-and-so and

            so-and-so." And he has to put that together for you while sitting

      in the middle of one engram -- all very

            interesting. I've got to answer a couple of questions like that

      and then I'll release it.

 

                  The common denominator -- which is what I've been looking

      for -- of case levels is simply that and no

            more. It's just the time sense of the individual. That doesn't

      mean it's how well-timed he is, or this doesn't

            mean that Gene Krupa and so forth -- that's rhythm sense. But just

      time sense. The whenness of things. And

            the deterioration of this sense is what gives you the case levels.

      And that is about the end of that.

 

                  There's tremendous ramifications to this. There are lots of

      other things that can make the pc unhappy or

            aberrated or significances by the ton. But a common denominator of

      case levels is time sense. And knowing

            that, then you could probably establish case levels, which we were

      trying to do by test a short time ago, by

            some kind of a test of time sense. The whenness of things. As

      simple as this: "What's your earliest memory

            in this lifetime?" you see?

 

                  And the pc says, "Well let's see, I can remember back to

      when I was twenty-nine," and so forth. You've

            probably got a case level -- probably a case level 7 or something

      like that, you see. We got a case level 6,

            something like that.

 

                  And you say, "Well, what's the farthest back you can

      remember?" and so forth. And he's trying to puzzle

            around and he looks awful cloudy and you wonder what he's puzzling

      about so hard. And he's trying to find

            out if he can remember back to breakfast. Well, you've got a case

      level 8, don't you see? Or, if he can't grasp

            what you're asking him. No, but it is an indication here, of this

      type of thing. Your best -- your best case

            programing, however, is a discussion with the pc about what

      process -- because you're dealing mainly with

            long-time pcs -- what process have they been most interested in.

      And you're liable to get a very interesting

            ramification out of the pc, is that they have never been

      interested in the higher-level process. They were

            really making gains when they were running -- and they will give

      you some other process.

 

                  And that merely gives you the class of process, you know.

      That doesn't give you just -- don't continue

            to run the process, necessarily, that they were running, that they

      were interested in. But it tells you where

            the interest of the pc is along the case levels and therefore you

      can run the pc and he will feel that he can do

            these processes. And you may be running a pc who is,

      uncomplainingly and actually unaware of it himself,

            running processes he doesn't feel he can do. You understand? You

      may be doing something like this, you

            see.

 

                  And the pc's sitting right there slugging and trying, and

      sweating at it and that sort of thing, and you

            just start being -- just a discussion of interest, see. Interest

      discussion, that's all. And the pc says, "Well,

            they so-and-so and so-and-so" and they were really interested as

      they were doing some 8-C at one time or

            another and they found that was terribly interesting, and actually

      there's no process more interesting than

            that 8-C. Don't you see? You've got your answer right there. Now,

      they've done an objective -- an

            objective-type process is one that they feel they can do.

 

                  These are all on the lines of estimation of cases, don't you

      see? But right now I have a little assignment

            for you, is just have a discussion with your pc on this basis.

 

                  There's a bulletin will be out tomorrow on this subject

      that's scheduled to go to HGCs. But you will find it

            considerably interesting and it tells you more about this

      discussion, but actually more or less just what I've

            just told you. Just have a discussion with your pc as to what

      process has been the most interesting to him

            and what does he consider an interesting process and all that sort

      of thing, and put it down in your auditor's

            report. And don't necessarily shift his gears, but this is --

      might be very revelatory to you and also to the pc.

 

                  Now, I have a reality on doing a process that is too steep.

      I've never had this reality before and -- this is

            the subject of today's lecture -- and I got confused and -- didn't

      much appeal to me. Process was just a bit

            too steep. That's a brand-new experience for me, but I can

      sympathize .with the guy who's wading along

            now and doing that sort of thing, running something that's a bit

      over 'is 'ead.

 

                  And I had some adventures recently that I'm going to tell

      you about in this lecture. And if any of you

            faint or anything like that, why fall straight back in the chair,

      not into the aisle and so forth. And if you start

            screaming or anything, why the -- I think the pavilion speakers

      are on, aren't they? You can go out there and

            scream. Anyway, the difficulties -- the difficulties of

      exploration are based on the fact that you can most

            easily go when you know.

 

                  And I think the British motorist deserves the gold medal

      amongst all gold medals for knowing before

            they go. I remember one time getting a routing from the Royal

      Automobile Club for an African trip and they

            gave me little cards. And everything was measured off in tenths of

      a mile. And I read these cards all over.

            You went over the top of a brow of a hill, you see, and there was

      a small cairn of stones to the right and that

            was 1.7 miles from the point you had just left, you see. And then

      down at the bottom there was a small

            bridge and it had a barn on the right, you see, and that was 1.85

      miles, you see. And that -- going along and

            -- I read all these cards and didn't bother to take the trip

      because it was...

 

                  But exploration has its disadvantages. Definitely has its

      disadvantages, because more than once, why,

            one finds himself out at the end of a ridge and there's no way

      back -- he can't get up the sheer surfaces he's

            come down -- and he looks in front of him and he finds there's no

      way down. And that is it. And so it can be

            too much of a good thing, not knowing before you go. You actually

      can't know too much about where

            you're going before you go when you're doing anything like

      exploration of the time track. And I've been

            fronting up on this for some little while and I find very few

      times have I had any faint heart or upset along

            that until just recently. And I got the creeps, frankly.

 

                  And well, it starts like this -- it starts like this: I was

      up in the Van Allen belt -- this is factual, and I don't

            know why they're scared of the Van Allen belt, because it's simply

      hot. You'd be surprised how warm space

            is. Get down amongst the clouds and so forth, it can get pretty

      cold and damp. But you get well up and

            sunlight shining around and that sort of thing, it's quite hot.

      And the Van Allen belt was radioactively hot.

            A lot of photons get trapped in that area and so forth. And I was

      up there watching the sunrise. Well, that

            was very interesting. And my perception was very good, and I was

      taking a look at Norway and Essex and

            the places around, you know, and getting myself sort of oriented.

      And then something happened to me that

            I didn't know quite what had happened to me. I thought some

      facsimiles must have appeared in front of me,

            but they didn't look like facsimiles. And some other things

      happened and I had a feeling like I might possibly

            go into the sun. And a few other little uncomfortablenesses there

      where... That wasn't what awed me. But I

            got confused. I got confused because the sun was suddenly larger

      and then it was smaller and somehow or

            another I was doing a change of space process that I myself was

      not familiar with. And it made me sort of

            bite off my thetan fingernails just a little bit, you know?

 

                  And I said, "Well, I'd better look this over a little more

      thoroughly." And proceeded to do so. And a bit

            later that day, why I did some reach and withdraw on the polar cap

      and so on -- orientation. And we got

            quite a bit out of this because I was able to establish some reach

      and withdraw process - I knew how the

            world must look to somebody who was in a body and had pictures

      appearing in front of them and that sort

            of thing. I knew they could get kind of queasy about this

      situation.

 

                  Well, that wasn't what overawed me. What overawed me was

      when I found out I hadn't been looking at

            pictures. That was upsetting, becau -- I was invalidating my own

      perception. It didn't look like pictures, don't

            you see. And I was busy invalidating my own perception and so on,

      and I wondered why I was nervous.

            That was what was really puzzling me. What was this all about? And

      I couldn't quite figure out what had

            happened and then I finally did find out what had happened. And I

      had actually appeared in a dispatcher's

            tower on Venus and had appeared back where I was above here. And

      had done it like that. With no volition

            on my own part at all. That was upsetting.

 

                  You start doing appear and disappear, you see, automatically

      and you say, "What's happening? What's

            happening? You mean to say I'm going to be prowling around in the

      stratosphere and all of a sudden find

            myself appearing and disappearing elsewhere without any volition

      on my own part?" Actually, I didn't think

            all this through until later.

 

                  But I thought, "Well, prowling around up here is a little

      bit over my head just now. And I'd better know a

            little bit more before I go." So, that was some weeks ago, and

      since that time I've been exploring around and

            finally found out what I was looking at. And you talk about a

      fellow -- he's brought home this nice pet, tame

            variety of snake, you see, and he's put it in a box. And then a

      snakeologist comes along and he says, "Good

            heavens, man! Where did you find that king cobra?" That's the way

      I felt. I'd been looking at where you go

            every time you die, see? And I finally found out what this planet

      is and why life is so loopy.

 

                  Now, we've got some of this back in 52. Dishing it out

      intellectually; I had a good intellectual reality on it.

            We'd talk about between lives area and we'd dished all this off

      the cuff. This is not data which is unknown

            to us, don't you see? But that isn't the same as going there. That

      isn't the same as going there with your

            eyes wide open. And realizing that all you had to do was to be

      there at the exact point which you're

            supposed to appear at and willy-nilly you would have gone over

      Niagara Falls through the implant, you

            see? And that is what has happened to me last few weeks, and... So

      I've been studying this situation very

            hard and, as I say, I've come up with the data with regard to it.

 

                  Of all the nasty, mean and vicious implants that have ever

      been invented, this one is it. And has been

            going on for thousands of years. It's the most complete memory

      wipeout system and the biggest bunch of

            lies that anybody ever had anything to do with.

 

                  Now your understanding is that when you die, why somehow or

      another about fifteen minutes later you

            appear in another body. Let's look at this thing from a time

      disorientation basis. That is a lie. It takes

            sixty-nine days plus. More than sixty-nine days. And you very

      often go -- see, this has upset some of our

            calculations. We've wondered what has happened to some of our

      people, why they didn't show up again

            immediately, that sort of thing. You've gone as long as eight or

      nine years between death and birth.

 

                  Now what happens -- I'll just give you a fast rundown on

      this situation -- what happens is, is you've got

            a compulsion to appear; this was why this yo-yo. see? You got a

      compulsion to appear at the between lives

            return-point. And, of course, you just do a disappear at death and

      an appear there. You don't travel to there,

            see. It's all nicely implanted and you're supposed to arrive at

      this exact point. And having arrived at this

            point you go through the works. And the works consist of a false

      death given to you in pictures. You're

            caught there and beamed in, and you get a bunch of pictures which

      they have taken -- these aren't your

            pictures -- and it tells you all about the death you just died.

      Only that's not the death you just died. They

            give you a completely false death.

 

                  Now, this gives us a moment of pause, right at this point.

      This is alleged by the way, to be a fifteen-day